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2D / 3D POLYVALENT GAME ARTIST

Looking for a job opportunity   

 

Particular interest for Character and Creature Design

Comicbook and Cinema geek

PROJECTS

My Work:

 

3D ENVIRONMENT ARTIST INTERN

Blacksad is the unannounced project of the studio Ys Interactive.

I worked on the very early steps of this adventure game from August 2015 to December 2015.

 

The artistic direction wasn't really defined back then, and the main idea was to convey a feeling of watercolored elements in the textures.

 

The shaders and the lighting of the game where undefined as well so I had to work with a very limited amount of maps. Most of the time only diffuse maps and sometimes a few normal maps are used.

 

This section will be updated with more informations and videos when the project will be announced.

 

 

My Work:

 

LEAD ARTIST          CREATURE DESIGNER

TECH ARTIST          PROJECT INITIATOR

STORY-BOARDER   VIDEO EDITOR

Supinfogame's last year prototype developed by a team of 7 students between October 2014 and June 2015.

 

Dogfish is a Survival Horror/ Stealth PC game in which you play as Lucy, a young woman travelling across Norway. As she stop her motorbike near a lake she sees someone drowning and tries to rescue him. But what's sinking isn't human and takes her into the depths.

 

When she wakes up, Lucy finds herself locked in a strange prison-world with an impotent entity named "Fish". This creature is scattered all around this world so she makes a pact with it (Even though it doesn't seems it can be trusted ): If she gathers all its limbs and brings back its powers, they'll escape together.

 

But the place they're in is filled with monsters dedicated to keep Fish confined forever.

My Work:

 

2D/3D ARTIST INTERN

Warhammer: Arcane Magic takes place in the forests of the Old World and the Chaos Wastelands. 

Players assume the roles of famous wizards from the Warhammer universe including Teclis, Balthasar Gelt, and Wurrzag. Each wizard utilizes unique powers and spells to fight legendary Warhammer monsters and demons from Harpies, Cygors and Ghorgons to Exalted Bloodthirsters, Lords of Change, and Keepers of Secrets. 

 

Warhammer: Arcane Magic will feature a deep single-player campaign so that players may travel to the far reaches of the world in search of Arcane Power. 

Engage in advanced tactical gameplay that challenges even the most hardened strategy fans.

My Work:

 

CHARACTER DESIGN

GUI & FEEDBACK ARTIST

AVATAR (from concept art to animation)

Prototype developed between the 3rd and the 14th of March 2014, by a team of 9 students, for the company Gameloft. "Kung Fu Panda: Masters of Awesomeness" is a Beat Them All for touch-screen devices which catched the attention of the jury during its presentation. You play as a samurai cat coming to China in order to challenge the Furious Five.

 

Gameloft asked us a game on the Unity Engine, with 3D cartoon graphics, no in-game buttons on screen, and based on a TV license (Kung Fu Panda: Legends of Awesomeness).

 

In our prototype you can switch between 3 weapons by drawing a "Z" with your finger (a hammer, a Katana or a Fish), you can attack by slashing enemies with your finger, and if you draw a "6", when your power meter is full, you trigger the special attack of the weapon you're currently using. (Drawing a "0" takes you back to the title screen)

To move the avatar around, just tap the screen in the direction you want to go, a double tap makes you dash.

 

The build includes 2 levels and 3 types of enemies.

My Work:

 

TORCH 3D MODEL         CREATURE DESIGNER

PORTAL FX                      CREATURE TEXTURING

STORY CO-CREATOR     LOGOLITH TEXTURING

Game developed within 48h for the Asylum Game Jam by a team of 8 students.

 

In this first person horror game, the player has to understand the strange world he's lost in.

 

Logolith is designed to be a mysterious game, everyone has its own interpretation of it. For the Ugly Brain team, it's a psychological metaphore for education. Finding the Logolith can be considered as what Freud calls "killing the father". This is never explained to the player, we didn't want to interfere with their interpretations.

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